Scripted trigger
is_likely_to_contain_trees_trigger
is_likely_to_contain_trees_trigger = yesgame/common/scripted_triggers/00_terrain_triggers.txt, line 69 (8 lines). No parameters.
is_likely_to_contain_trees_trigger is a scripted trigger in Crusader Kings III, written at line 69 of its file. It takes no parameters: is_likely_to_contain_trees_trigger = yes (or no). The game's script calls it in 2 places, among them Foreign Fruits (event ep3_laamps.8070) and get_carvable_surface (custom loc). Patch 1.20.1.2, from game/common/scripted_triggers/00_terrain_triggers.txt.
What it checks
One of these
is_wooded_trigger = yesor
is_wetland_trigger = yesor
is_flatlands_trigger = yesor
terrain = hills
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
is_likely_to_contain_trees_trigger = {
OR = {
is_wooded_trigger = yes
is_wetland_trigger = yes
is_flatlands_trigger = yes
terrain = hills
}
}As written in game/common/scripted_triggers/00_terrain_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_likely_to_contain_trees_trigger.
Events (1)
- Foreign Fruits
ep3_laamps.8070
Customizable localization (1)
- get_carvable_surface
Source: game/common/scripted_triggers/00_terrain_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.