CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_likely_to_contain_trees_trigger

is_likely_to_contain_trees_trigger = yes

game/common/scripted_triggers/00_terrain_triggers.txt, line 69 (8 lines). No parameters.

is_likely_to_contain_trees_trigger is a scripted trigger in Crusader Kings III, written at line 69 of its file. It takes no parameters: is_likely_to_contain_trees_trigger = yes (or no). The game's script calls it in 2 places, among them Foreign Fruits (event ep3_laamps.8070) and get_carvable_surface (custom loc). Patch 1.20.1.2, from game/common/scripted_triggers/00_terrain_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
is_likely_to_contain_trees_trigger = {
	OR = {
		is_wooded_trigger = yes
		is_wetland_trigger = yes
		is_flatlands_trigger = yes
		terrain = hills
	}
}

As written in game/common/scripted_triggers/00_terrain_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_likely_to_contain_trees_trigger.

Events (1)

Customizable localization (1)

  • get_carvable_surface

Source: game/common/scripted_triggers/00_terrain_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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