CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_wooded_trigger

is_wooded_trigger = yes

game/common/scripted_triggers/00_terrain_triggers.txt, line 5 (7 lines). No parameters.

is_wooded_trigger is a scripted trigger in Crusader Kings III, written at line 5 of its file. It takes no parameters: is_wooded_trigger = yes (or no). The game's script calls it in 6 places, among them laamp_base_6011 (contract), A Memento (event tour_grounds_events.3016) and Into the … (event martial_chivalry.6000). Patch 1.20.1.2, from game/common/scripted_triggers/00_terrain_triggers.txt.

The comment above it in the file

Triggers for Province Terrain

What it checks

  • One of these

    • terrain = forest
    • or

      terrain = jungle
    • or

      terrain = taiga

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
is_wooded_trigger = {
	OR = {
		terrain = forest
		terrain = jungle
		terrain = taiga
	}
}

As written in game/common/scripted_triggers/00_terrain_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_wooded_trigger.

Task contracts (1)

  • laamp_base_6011

Events (4)

Source: game/common/scripted_triggers/00_terrain_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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