Scripted trigger
is_wooded_trigger
is_wooded_trigger = yesgame/common/scripted_triggers/00_terrain_triggers.txt, line 5 (7 lines). No parameters.
is_wooded_trigger is a scripted trigger in Crusader Kings III, written at line 5 of its file. It takes no parameters: is_wooded_trigger = yes (or no). The game's script calls it in 6 places, among them laamp_base_6011 (contract), A Memento (event tour_grounds_events.3016) and Into the … (event martial_chivalry.6000). Patch 1.20.1.2, from game/common/scripted_triggers/00_terrain_triggers.txt.
The comment above it in the file
Triggers for Province Terrain
What it checks
One of these
terrain = forestor
terrain = jungleor
terrain = taiga
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
is_wooded_trigger = {
OR = {
terrain = forest
terrain = jungle
terrain = taiga
}
}As written in game/common/scripted_triggers/00_terrain_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_wooded_trigger.
Task contracts (1)
- laamp_base_6011
Events (4)
- A Memento
tour_grounds_events.3016 - Into the …
martial_chivalry.6000 - Let Sleeping Dogs Lie
ep3_laamps.8040 - The Hermit
travel_events.3060
Scripted triggers (1)
Source: game/common/scripted_triggers/00_terrain_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.