Scripted trigger
is_wetland_trigger
is_wetland_trigger = yesgame/common/scripted_triggers/00_terrain_triggers.txt, line 53 (7 lines). No parameters.
is_wetland_trigger is a scripted trigger in Crusader Kings III, written at line 53 of its file. It takes no parameters: is_wetland_trigger = yes (or no). The game's script calls it in 2 places, among them Distant Lands: Arrival (event legend_spread_events.8122) and is_likely_to_contain_trees_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_terrain_triggers.txt.
What it checks
One of these
terrain = wetlandsor
terrain = floodplainsor
terrain = oasis
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
is_wetland_trigger = {
OR = {
terrain = wetlands
terrain = floodplains
terrain = oasis
}
}As written in game/common/scripted_triggers/00_terrain_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_wetland_trigger.
Events (1)
- Distant Lands: Arrival
legend_spread_events.8122
Scripted triggers (1)
Source: game/common/scripted_triggers/00_terrain_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.