Scripted trigger
is_de_jure_vassal_of_liege_trigger
is_de_jure_vassal_of_liege_trigger = yesgame/common/scripted_triggers/00_interaction_triggers.txt, line 262 (22 lines). No parameters.
is_de_jure_vassal_of_liege_trigger is a scripted trigger in Crusader Kings III, written at line 262 of its file. It takes no parameters: is_de_jure_vassal_of_liege_trigger = yes (or no). The game's script calls it in 2 places, among them Join Independence Faction (interaction) and Start Independence Faction (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_interaction_triggers.txt.
What it checks
- Their primary title:
One of these
- Their de jure liege:
holder ?= scope:my_liege
or
If title tier exactly Duchy › Their de jure liege › Their de jure liege:holder ?= scope:my_liege
- Their de jure liege:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (22 lines of game script)
is_de_jure_vassal_of_liege_trigger = {
liege = {
save_temporary_scope_as = my_liege
}
primary_title = {
OR = {
de_jure_liege = {
holder ?= scope:my_liege
}
trigger_if = {
limit = {
tier = tier_duchy
}
de_jure_liege = {
de_jure_liege = {
holder ?= scope:my_liege
}
}
}
}
}
}As written in game/common/scripted_triggers/00_interaction_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_de_jure_vassal_of_liege_trigger.
Character interactions (2)
Source: game/common/scripted_triggers/00_interaction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.