CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

hunt_animal_crocodile_trigger

hunt_animal_crocodile_trigger = yes

game/common/scripted_triggers/00_hunt_triggers.txt, line 211 (24 lines). No parameters.

hunt_animal_crocodile_trigger is a scripted trigger in Crusader Kings III, written at line 211 of its file. It takes no parameters: hunt_animal_crocodile_trigger = yes (or no). The game's script calls it in 3 places, among them Eyes in the Night (event ep3_laamp_flavour_ewan.4061), add_all_valid_mandala_contract_provinces_with_crocodiles_to_list_effect (scripted effect) and there_is_any_valid_mandala_contract_spot_with_crocodiles_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

The comment above it in the file

Crocodile

What it checks

  • One of these

    • Is in the India region
    • or

      Is in the world africa north east region
    • or

      Is in the Western Africa region
    • or

      Is in the Eastern Africa region
    • or

      Is in the Southeast Asia region
    • or

      All of these

      • terrain = floodplains
      • Is in the Middle East region
  • One of these

    • is_riverside_province = yes
    • or

      terrain = floodplains
    • or

      terrain = jungle
    • or

      All of these

      • Is coastal
      • Is not in the world africa north east region

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (24 lines of game script)
hunt_animal_crocodile_trigger = {
	OR = {
		geographical_region = world_india
		geographical_region = world_africa_north_east
		geographical_region = world_africa_west
		geographical_region = world_africa_east
		geographical_region = world_asia_southeast
		# Restrict our Mesopotamian crocs preemptively to _only_ floodplains.
		AND = {
			terrain = floodplains
			geographical_region = world_middle_east
		}
	}
	OR = {
		is_riverside_province = yes
		terrain = floodplains
		terrain = jungle
		AND = {
			is_coastal = yes
			# Nile crocodiles aren't ocean-dwellers.
			NOT = { geographical_region = world_africa_north_east }
		}
	}
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_animal_crocodile_trigger.

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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