Scripted effect · All Under Heaven files
add_all_valid_mandala_contract_provinces_with_crocodiles_to_list_effect
add_all_valid_mandala_contract_provinces_with_crocodiles_to_list_effect = yesgame/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 3005 (35 lines). No parameters.
add_all_valid_mandala_contract_provinces_with_crocodiles_to_list_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 3005 of its file. It takes no parameters: add_all_valid_mandala_contract_provinces_with_crocodiles_to_list_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (35 lines of game script)
add_all_valid_mandala_contract_provinces_with_crocodiles_to_list_effect = {
save_scope_as = mandala_ruler
every_sub_realm_county = {
every_county_province = {
limit = {
has_holding = yes
is_occupied = no
hunt_animal_crocodile_trigger = yes
NOR = {
this = scope:mandala_ruler.capital_province
has_variable = requested_mandala_ritual
has_variable = mandala_ritual_cooldown
}
}
add_to_list = valid_target_provinces
}
}
every_tributary = {
every_sub_realm_county = {
every_county_province = {
limit = {
has_holding = yes
is_occupied = no
hunt_animal_crocodile_trigger = yes
NOR = {
this = scope:mandala_ruler.capital_province
has_variable = requested_mandala_ritual
has_variable = mandala_ritual_cooldown
}
}
add_to_list = valid_target_provinces
}
}
}
}As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.