Scripted trigger · All Under Heaven files
there_is_any_valid_mandala_contract_spot_with_crocodiles_trigger
there_is_any_valid_mandala_contract_spot_with_crocodiles_trigger = yesgame/common/scripted_triggers/tgp_mandala_triggers.txt, line 1148 (30 lines). No parameters.
there_is_any_valid_mandala_contract_spot_with_crocodiles_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 1148 of its file. It takes no parameters: there_is_any_valid_mandala_contract_spot_with_crocodiles_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/tgp_mandala_triggers.txt.
What it checks
One of these
- Any sub realm county › Any county province:
has_holding = yes- Not: Holding is Occupied
hunt_animal_crocodile_trigger = yesNOT = { this = scope:mandala_ruler.capital_province }- Does not have “requested mandala ritual” (a variable the game's script sets)
- Does not have “mandala ritual cooldown” (a variable the game's script sets)
or
Any tributary › Any sub realm county › Any county province:has_holding = yes- Not: Holding is Occupied
hunt_animal_crocodile_trigger = yesNOT = { this = scope:mandala_ruler.capital_province }- Does not have “requested mandala ritual” (a variable the game's script sets)
- Does not have “mandala ritual cooldown” (a variable the game's script sets)
- Any sub realm county › Any county province:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (30 lines of game script)
there_is_any_valid_mandala_contract_spot_with_crocodiles_trigger = {
OR = {
any_sub_realm_county = {
any_county_province = {
has_holding = yes
is_occupied = no
hunt_animal_crocodile_trigger = yes
NOR = {
this = scope:mandala_ruler.capital_province
has_variable = requested_mandala_ritual
has_variable = mandala_ritual_cooldown
}
}
}
any_tributary = {
any_sub_realm_county = {
any_county_province = {
has_holding = yes
is_occupied = no
hunt_animal_crocodile_trigger = yes
NOR = {
this = scope:mandala_ruler.capital_province
has_variable = requested_mandala_ritual
has_variable = mandala_ritual_cooldown
}
}
}
}
}
}As written in game/common/scripted_triggers/tgp_mandala_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/tgp_mandala_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.