CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

hunt_activity_recent_hunt_sighting_trigger

hunt_activity_recent_hunt_sighting_trigger = yes

game/common/scripted_triggers/00_hunt_triggers.txt, line 498 (10 lines). No parameters.

hunt_activity_recent_hunt_sighting_trigger is a scripted trigger in Crusader Kings III, written at line 498 of its file. It takes no parameters: hunt_activity_recent_hunt_sighting_trigger = yes (or no). The game's script calls it in 12 places, among them … in the Zud (event nomad_events_oltner.0004), A … of … (event nomad_events_oltner.0003) and Bear Sighting (event culture_tradition_events.3000). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

What it checks

  • One of these

    • exists = var:recent_sighting
    • or

      exists = var:animal_type
    • or

      The county has the modifier “Game Sighting”
    • or

      The county has the modifier “Beast Sighting”
    • or

      The county has the modifier “Legendary Sighting”
    • or

      The county has the modifier “Bird Sighting”

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
hunt_activity_recent_hunt_sighting_trigger = {
	OR = {
		exists = var:recent_sighting
		exists = var:animal_type		
		has_county_modifier = hunt_sighting_standard_modifier
		has_county_modifier = hunt_sighting_dangerous_modifier
		has_county_modifier = hunt_sighting_legendary_modifier
		has_county_modifier = hunt_sighting_falconry_modifier		
	}	
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_activity_recent_hunt_sighting_trigger.

Events (9)

3 more

Scripted effects inside an event file (1)

  • hunt_sighting_county_province_effect

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?