CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

hunt_ongoing_sighting_trigger

hunt_ongoing_sighting_trigger = yes

game/common/scripted_triggers/00_hunt_triggers.txt, line 1058 (18 lines). No parameters.

hunt_ongoing_sighting_trigger is a scripted trigger in Crusader Kings III, written at line 1058 of its file. It takes no parameters: hunt_ongoing_sighting_trigger = yes (or no). The game's script calls it in 4 places, among them Track Dangerous Game (court task), Track Legendary Game (court task) and Track Regular Game (court task). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
hunt_ongoing_sighting_trigger = {
	OR = {
		has_county_modifier = hunt_sighting_standard_modifier
		has_county_modifier = hunt_sighting_dangerous_modifier
		has_county_modifier = hunt_sighting_legendary_modifier	
	}
	exists = var:animal_type
	var:sighting_owner ?= root
	any_neighboring_county = {
		trigger_if = {
			limit = {
				root = { is_landed = yes }
			}
			holder.top_liege = root.top_liege
		}
		hunt_activity_recent_hunt_sighting_trigger = no
	}
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_ongoing_sighting_trigger.

Court position tasks (3)

  • Track Dangerous Game
  • Track Legendary Game
  • Track Regular Game

Events (1)

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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