CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

hunt_new_sighting_event_trigger

hunt_new_sighting_event_trigger = { TYPE = … }

game/common/scripted_triggers/00_hunt_triggers.txt, line 531 (18 lines). Parameters: $TYPE$.

hunt_new_sighting_event_trigger is a scripted trigger in Crusader Kings III, written at line 531 of its file. A call passes 1 parameter: TYPE. The game's script calls it in 7 places, among them Track Dangerous Game (court task), Track Legendary Game (court task) and Track Regular Game (court task). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
hunt_new_sighting_event_trigger = {
	trigger_if = {
		limit = { is_landed = no }
		domicile.domicile_location.county ?= {
			NOR = {
				has_variable = recent_sighting
				any_neighboring_county = { has_variable = recent_sighting }
				has_county_modifier = hunt_sighting_$TYPE$_modifier
				any_neighboring_county = { has_county_modifier = hunt_sighting_$TYPE$_modifier }
				hunt_activity_recent_hunt_sighting_trigger = yes
				any_neighboring_county = { hunt_activity_recent_hunt_sighting_trigger = yes }
			}
		}
	}
	trigger_else = {
		any_sub_realm_county = { hunt_activity_recent_hunt_sighting_trigger = no }
	}
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_new_sighting_event_trigger.

Court position tasks (3)

  • Track Dangerous Game
  • Track Legendary Game
  • Track Regular Game

Events (4)

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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