CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

hunt_accomplice_general_trigger

hunt_accomplice_general_trigger = { MURDERER = … TARGET = … }

game/common/scripted_triggers/00_hunt_triggers.txt, line 834 (18 lines). Parameters: $MURDERER$, $TARGET$.

hunt_accomplice_general_trigger is a scripted trigger in Crusader Kings III, written at line 834 of its file. A call passes 2 parameters: MURDERER and TARGET. The game's script calls it in 3 places, among them Not Quite Alone (event hunt.1080), hunt_save_murder_target_effect (scripted effect) and hunt_elective_accomplice_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
hunt_accomplice_general_trigger = {
	is_ai = yes
	is_participant_in_activity = scope:activity
	NOR = {
		this = $TARGET$
		this = $MURDERER$
		has_any_good_relationship_with_character_trigger = { CHARACTER = $TARGET$ }
	}
	OR = {
		has_any_good_relationship_with_character_trigger = { CHARACTER = $MURDERER$ }
		has_relation_rival = root
		NOR = {
			has_trait = craven
			has_trait = honest
			has_trait = content
		}
	}
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_accomplice_general_trigger.

Events (1)

Scripted effects (1)

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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