Scripted trigger
hunt_elective_accomplice_trigger
hunt_elective_accomplice_trigger = { MURDERER = … TARGET = … }game/common/scripted_triggers/00_hunt_triggers.txt, line 853 (13 lines). Parameters: $MURDERER$, $TARGET$.
hunt_elective_accomplice_trigger is a scripted trigger in Crusader Kings III, written at line 853 of its file. A call passes 2 parameters: MURDERER and TARGET. The game's script calls it in 1 place, among them hunt_save_murder_target_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (13 lines of game script)
hunt_elective_accomplice_trigger = {
hunt_accomplice_general_trigger = {
MURDERER = $MURDERER$
TARGET = $TARGET$
}
save_temporary_scope_as = elector_temp
$MURDERER$ = {
has_election_vote_of = {
who = scope:elector_temp
title = $TARGET$.primary_title
}
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_elective_accomplice_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.