CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

hunt_elective_accomplice_trigger

hunt_elective_accomplice_trigger = { MURDERER = … TARGET = … }

game/common/scripted_triggers/00_hunt_triggers.txt, line 853 (13 lines). Parameters: $MURDERER$, $TARGET$.

hunt_elective_accomplice_trigger is a scripted trigger in Crusader Kings III, written at line 853 of its file. A call passes 2 parameters: MURDERER and TARGET. The game's script calls it in 1 place, among them hunt_save_murder_target_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (13 lines of game script)
hunt_elective_accomplice_trigger = {
	hunt_accomplice_general_trigger = {
		MURDERER = $MURDERER$
		TARGET = $TARGET$
	}
	save_temporary_scope_as = elector_temp
	$MURDERER$ = {
		has_election_vote_of = {
			who = scope:elector_temp
			title = $TARGET$.primary_title
		}
	}
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_elective_accomplice_trigger.

Scripted effects (1)

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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