CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

holy_order_1000_target_barony_trigger

holy_order_1000_target_barony_trigger = { CHARACTER = … }

game/common/scripted_triggers/00_religious_triggers.txt, line 1734 (11 lines). Parameters: $CHARACTER$.

holy_order_1000_target_barony_trigger is a scripted trigger in Crusader Kings III, written at line 1734 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 3 places, among them holy_order.1000 (event), holy_order.1001 (event) and holy_order_1000_request_target_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
holy_order_1000_target_barony_trigger = {
	tier = tier_barony
	barony_is_valid_for_holy_order_lease_trigger = { CHARACTER = $CHARACTER$ }
	#Don't grab something that's held by a vassal player of the one receiving the event.
	trigger_if = {
		limit = {
			NOT = { holder = $CHARACTER$ }
		}
		holder = { is_ai = yes }
	}
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls holy_order_1000_target_barony_trigger.

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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