Scripted trigger
holy_order_1000_target_barony_trigger
holy_order_1000_target_barony_trigger = { CHARACTER = … }game/common/scripted_triggers/00_religious_triggers.txt, line 1734 (11 lines). Parameters: $CHARACTER$.
holy_order_1000_target_barony_trigger is a scripted trigger in Crusader Kings III, written at line 1734 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 3 places, among them holy_order.1000 (event), holy_order.1001 (event) and holy_order_1000_request_target_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
- Title tier exactly Barony
barony_is_valid_for_holy_order_lease_trigger = { CHARACTER = $CHARACTER$ }If
NOT = { holder = $CHARACTER$ }
Then
- Their holder: Is played by the AI
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
holy_order_1000_target_barony_trigger = {
tier = tier_barony
barony_is_valid_for_holy_order_lease_trigger = { CHARACTER = $CHARACTER$ }
#Don't grab something that's held by a vassal player of the one receiving the event.
trigger_if = {
limit = {
NOT = { holder = $CHARACTER$ }
}
holder = { is_ai = yes }
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls holy_order_1000_target_barony_trigger.
Events (2)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.