Scripted trigger
holy_order_1000_request_target_trigger
holy_order_1000_request_target_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 1757 (14 lines). No parameters.
holy_order_1000_request_target_trigger is a scripted trigger in Crusader Kings III, written at line 1757 of its file. It takes no parameters: holy_order_1000_request_target_trigger = yes (or no). The game's script calls it in 2 places, among them holy_order.1000 (event) and faith_holy_order_land_acquisition_pulse (on action). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
- Highest held Title is at least Duchy Rank
- Is landed
faith = rootis_available = yeshas_none_of_variables = { name = holy_order_recently_requested_land name = holy_order_recently_received_land }- Any sub realm barony:
holy_order_1000_target_barony_trigger = { CHARACTER = scope:ruler }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
holy_order_1000_request_target_trigger = {
highest_held_title_tier >= tier_duchy
is_landed = yes
faith = root
is_available = yes
has_none_of_variables = {
name = holy_order_recently_requested_land
name = holy_order_recently_received_land
}
save_temporary_scope_as = ruler
any_sub_realm_barony = {
holy_order_1000_target_barony_trigger = { CHARACTER = scope:ruler }
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls holy_order_1000_request_target_trigger.
Events (1)
On actions (the game's own hooks) (1)
- faith_holy_order_land_acquisition_pulse
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.