Scripted trigger
holding_is_tribal
holding_is_tribal = yesgame/common/scripted_triggers/00_building_requirement_triggers.txt, line 63 (7 lines). No parameters.
holding_is_tribal is a scripted trigger in Crusader Kings III, written at line 63 of its file. It takes no parameters: holding_is_tribal = yes (or no). The game's script calls it in 18 places, among them mandala_capital_01 (great project), minister_project_culture (great project) and …: … is in Trouble! (event ep3_laamp_decision_event.1037). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.
What it checks
One of these
has_holding_type = tribal_holdingor
has_holding_type = nomad_holdingor
has_holding_type = herder_holding
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
holding_is_tribal = {
OR = {
has_holding_type = tribal_holding
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls holding_is_tribal.
Great projects (2)
- mandala_capital_01
- minister_project_culture
Events (8)
- …: … is in Trouble!
ep3_laamp_decision_event.1037 - …: Supplies!
ep3_laamp_decision_event.1010 - …: the …
ep3_laamp_decision_event.1000 - …: the …
ep3_laamp_decision_event.1001 - …: the …
ep3_laamp_decision_event.1025 - …: the …
ep3_laamp_decision_event.1030
2 more
- …: the Potential Match
ep3_laamp_decision_event.1035 - …: the Storyteller
ep3_laamp_decision_event.1031
Scripted effects inside an event file (2)
- 1033_generate_character_effect
- 1033_set_cost_effect
Scripted triggers inside an event file (1)
- 1000_is_a_nomadic_holding_trigger
Scripted effects (4)
Script values (1)
- scandinavian_adventurer_target_title_priority_value
Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.