CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

holding_is_tribal

holding_is_tribal = yes

game/common/scripted_triggers/00_building_requirement_triggers.txt, line 63 (7 lines). No parameters.

holding_is_tribal is a scripted trigger in Crusader Kings III, written at line 63 of its file. It takes no parameters: holding_is_tribal = yes (or no). The game's script calls it in 18 places, among them mandala_capital_01 (great project), minister_project_culture (great project) and …: … is in Trouble! (event ep3_laamp_decision_event.1037). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.

What it checks

  • One of these

    • has_holding_type = tribal_holding
    • or

      has_holding_type = nomad_holding
    • or

      has_holding_type = herder_holding

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
holding_is_tribal = {
	OR = {
		has_holding_type = tribal_holding
		has_holding_type = nomad_holding
		has_holding_type = herder_holding
	}
}

As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls holding_is_tribal.

Great projects (2)

  • mandala_capital_01
  • minister_project_culture

Events (8)

2 more

Scripted effects inside an event file (2)

  • 1033_generate_character_effect
  • 1033_set_cost_effect

Scripted triggers inside an event file (1)

  • 1000_is_a_nomadic_holding_trigger

Script values (1)

  • scandinavian_adventurer_target_title_priority_value

Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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