CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

change_to_administrative_holding_effect

change_to_administrative_holding_effect = yes

game/common/scripted_effects/00_administrative_effects.txt, line 23 (23 lines). No parameters.

change_to_administrative_holding_effect is a scripted effect in Crusader Kings III, written at line 23 of its file. It takes no parameters: change_to_administrative_holding_effect = yes. The game's script calls it in 1 place, among them change_to_administrative_effect (scripted effect). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_administrative_effects.txt.

What it does

  • Their capital province:
    • If

      Then

    • Their county:
      • If the county has the modifier “Siberian Permafrost” › Their holder: … County loses the Siberian Permafrost Modifier
      • Else, if the county has the modifier “Siberian Permafrost” › Their holder: … County loses the Siberian Permafrost Modifier

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (23 lines of game script)
change_to_administrative_holding_effect = {
	# Structured like this for clean tooltips
	capital_province = {
		if = {
			limit = { holding_is_tribal = yes }
			county.holder = { custom_tooltip = change_to_administrative_holding_tt }
			hidden_effect = {
				holding_pre_feudalize_effect = yes
				set_holding_type = castle_holding
			}
		}
		county = {
			if = {
				limit = { has_county_modifier = mpo_siberian_permafrost_modifier }
				holder = { custom_tooltip = change_to_administrative_permafrost_tt }
			}
			else_if = {
				limit = { has_county_modifier = mpo_siberian_permafrost_modifier_bad }
				holder = { custom_tooltip = change_to_administrative_permafrost_bad_tt }
			}
		}
	}
}

As written in game/common/scripted_effects/00_administrative_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls change_to_administrative_holding_effect.

Source: game/common/scripted_effects/00_administrative_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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