Scripted effect · All Under Heaven files
change_capital_holding_to_citadel_effect
change_capital_holding_to_citadel_effect = yesgame/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 1259 (64 lines). No parameters.
change_capital_holding_to_citadel_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1259 of its file. It takes no parameters: change_capital_holding_to_citadel_effect = yes. The game's script calls it in 1 place, among them change_to_mandala_government_and_citadel_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
What it does
- The Realm Capital Holding will become a Temple Citadel Holding
hidden_effect_new_object = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (64 lines of game script)
change_capital_holding_to_citadel_effect = {
custom_tooltip = realm_capital_will_change_to_citadel
save_scope_as = current_holder
hidden_effect_new_object = {
capital_province = {
if = {
limit = { has_holding_type = temple_citadel_holding }
scope:current_holder = {
if = {
limit = {
NOT = { government_has_flag = government_is_mandala }
}
change_to_mandala_government_effect = yes
}
}
}
else = {
set_variable = {
name = generic_to_mandala_building_level
value = combined_building_level
days = 1
}
if = {
limit = { holding_is_tribal = yes }
holding_pre_feudalize_effect = yes
}
set_holding_type = temple_citadel_holding
#Did any buildings invalidate? Calculate!
set_variable = {
name = new_generic_to_mandala_building_level
value = combined_building_level
days = 1
}
if = {
limit = { var:new_generic_to_mandala_building_level < var:generic_to_mandala_building_level }
change_variable = {
name = generic_to_mandala_building_level
subtract = var:new_generic_to_mandala_building_level
}
}
#We need to set the holding type BEFORE we can change to the government, lest it invalidates
scope:current_holder = {
if = {
limit = {
NOT = { government_has_flag = government_is_mandala }
}
change_to_mandala_government_effect = yes
}
}
#We need to set the government type BEFORE we generate buildings, otherwise basically none are valid
while = {
limit = { var:generic_to_mandala_building_level > 0 }
generate_building = yes
change_variable = {
name = generic_to_mandala_building_level
subtract = 1
}
}
remove_variable = generic_to_mandala_building_level
remove_variable = new_generic_to_mandala_building_level
}
}
}
}As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls change_capital_holding_to_citadel_effect.
Scripted effects (1)
Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.