Scripted trigger
has_university_building_trigger
has_university_building_trigger = yesgame/common/scripted_triggers/00_education_triggers.txt, line 316 (3 lines). No parameters.
has_university_building_trigger is a scripted trigger in Crusader Kings III, written at line 316 of its file. It takes no parameters: has_university_building_trigger = yes (or no). The game's script calls it in 14 places, among them Foster Enlightenment (decision), Found University (decision) and University Visit (activity). Patch 1.20.1.2, from game/common/scripted_triggers/00_education_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
has_university_building_trigger = {
has_building_with_flag = special_university
}As written in game/common/scripted_triggers/00_education_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_university_building_trigger.
Decisions (2)
Activities (1)
Important actions (4)
- Attend University
- Send Child to University
- Send Child to University
- Send Child to University
Events (2)
- An Oath for the Ages
coronation_events.0100 - Arrival at …
bp2_adult_education.0010
On actions (the game's own hooks) (1)
- on_holding_razed
Scripted effects (2)
Scripted triggers (1)
Script values (1)
- oath_university_gold_value
Source: game/common/scripted_triggers/00_education_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.