Scripted trigger
has_trait_levelheaded_trigger
has_trait_levelheaded_trigger = yesgame/common/scripted_triggers/00_personality_triggers.txt, line 98 (9 lines). No parameters.
has_trait_levelheaded_trigger is a scripted trigger in Crusader Kings III, written at line 98 of its file. It takes no parameters: has_trait_levelheaded_trigger = yes (or no). The game's script calls it in 10 places, among them guest_tells_fantastic_joke (activity pulse), A Constant Nuisance (event parent.2004) and The Comfort of a Friend (event friendship.3007). Patch 1.20.1.2, from game/common/scripted_triggers/00_personality_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
has_trait_levelheaded_trigger = {
OR = {
has_trait = temperate
has_trait = calm
has_trait = patient
has_trait = callous
has_trait = pensive
}
}As written in game/common/scripted_triggers/00_personality_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_trait_levelheaded_trigger.
Activity pulse actions (1)
- guest_tells_fantastic_joke
Events (3)
- A Constant Nuisance
parent.2004 - The Comfort of a Friend
friendship.3007 - The Innuendo
feast_default.6501
Scripted effects inside an event file (1)
- feast_default_6501_additional_person_opinion_effect
Scripted triggers inside an event file (1)
- seduce_shy_target_likes_gentle_trigger
Scripted effects (2)
Scripted triggers (2)
Source: game/common/scripted_triggers/00_personality_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.