CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_personality_emotional_trigger

has_personality_emotional_trigger = yes

game/common/scripted_triggers/00_personality_triggers.txt, line 154 (4 lines). No parameters.

has_personality_emotional_trigger is a scripted trigger in Crusader Kings III, written at line 154 of its file. It takes no parameters: has_personality_emotional_trigger = yes (or no). The game's script calls it in 32 places, among them Curiosity (activity intent), A Growing Shadow (event childhood.1007) and A Plague of Rumors (event feast_default_alex.200). Patch 1.20.1.2, from game/common/scripted_triggers/00_personality_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (4 lines of game script)
has_personality_emotional_trigger = {
	has_trait_emotional_trigger = yes
	has_trait_levelheaded_trigger = no
}

As written in game/common/scripted_triggers/00_personality_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_personality_emotional_trigger.

Activity intents (1)

  • Curiosity

Events (19)

13 more

Scripted triggers inside an event file (1)

  • diplomacy_generic_0012_weak_to_ridicule

Scripted triggers (1)

Customizable localization (8)

  • ComplimentAdjective
  • ComplimentAdjectiveArticle
  • ComplimentAdjectiveTheMostGenitive
  • GeneralTemperament
  • InsultAdjective
  • InsultAdjectiveArticle
2 more
  • InsultBehavior
  • PointOfRidicule

Source: game/common/scripted_triggers/00_personality_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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