CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

childhood_loud_child_trigger

childhood_loud_child_trigger = yes

game/common/scripted_triggers/00_childhood_triggers.txt, line 168 (10 lines). No parameters.

childhood_loud_child_trigger is a scripted trigger in Crusader Kings III, written at line 168 of its file. It takes no parameters: childhood_loud_child_trigger = yes (or no). The game's script calls it in 9 places, among them Anger Management (event childhood.0007), Blood on the Snow (event fp1_yearly.0521) and Petty Vandalism (event fp1_yearly.0571). Patch 1.20.1.2, from game/common/scripted_triggers/00_childhood_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
childhood_loud_child_trigger = {
	OR = {
		has_trait = curious
		has_trait = bossy
		has_personality_extroverted_trigger = yes
		has_personality_emotional_trigger = yes
		ai_energy >= low_positive_ai_value
		ai_boldness >= low_positive_ai_value
	}
}

As written in game/common/scripted_triggers/00_childhood_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls childhood_loud_child_trigger.

Events (6)

Scripted effects inside an event file (1)

  • fp1_pick_outdoorsy_child_for_winter_effect

Scripted triggers inside an event file (2)

  • fp1_0581_wrong_gender_child_wishes_to_fight_trigger
  • fp1_0611_aggressive_child_candidate_trigger

Source: game/common/scripted_triggers/00_childhood_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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