CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_partition_succession_realm_law_trigger

has_partition_succession_realm_law_trigger = yes

game/common/scripted_triggers/00_law_triggers.txt, line 51 (12 lines). No parameters.

has_partition_succession_realm_law_trigger is a scripted trigger in Crusader Kings III, written at line 51 of its file. It takes no parameters: has_partition_succession_realm_law_trigger = yes (or no). The game's script calls it in 3 places, among them Grant Titles (interaction), A Slice of the Pie (event court.2201) and ai_conqueror_yearly_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_law_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
has_partition_succession_realm_law_trigger = {
	OR = {
		has_realm_law = confederate_partition_succession_law
		has_realm_law = partition_succession_law
		has_realm_law = high_partition_succession_law
		has_realm_law = clan_antagonistic_partition_succession_law
		has_realm_law = clan_competitive_partition_succession_law
		has_realm_law = clan_impassive_partition_succession_law
		has_realm_law = clan_friendly_partition_succession_law
		has_realm_law = clan_harmonious_partition_succession_law
	}
}

As written in game/common/scripted_triggers/00_law_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_partition_succession_realm_law_trigger.

Character interactions (1)

Events (1)

Scripted effects (1)

Source: game/common/scripted_triggers/00_law_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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