CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Law · Succession Laws

Friendly Succession

Friendly Succession is a succession law in Crusader Kings III: Under Friendly Succession, your Player Heir is guaranteed to receive a certain portion of your Titles – the rest will be divided between your remaining children. Modifiers: Parochial Vassal Opinion +10, Courtly Vassal Opinion +5, Player Heir Opinion +25. Patch 1.20.0.3, from game/common/laws/00_succession_laws.txt.

Under Friendly Succession, your Player Heir is guaranteed to receive a certain portion of your Titles – the rest will be divided between your remaining children.

Upon succession, all Titles held by the late Ruler will be divided amongst their Eligible Children, with the Player Heir always being given the Primary Title, Realm Capital and any direct De Jure titles associated with it.

Younger children will be given Titles starting with those of the same Rank as the Primary Title; if none are available they will be given lower-ranking Titles. Your Player Heir cannot be preemptively granted Titles they do not stand to inherit.

The Player Heir will always inherit at least half of the late Ruler's Titles.

Modifiers

How succession works

Order of succession
inheritance
Traversal
children
Rank
oldest
Title division
partition
Primary heir's minimum share
0.5

The values are the game's own keys from the law's succession block.

The succession laws

  1. 1Confederate Partition
  2. 2Partition
  3. 3High Partition
  4. 4Primogeniture
  5. 5Kurultai
  6. 6Ultimogeniture
  7. 7House Seniority
  8. 8Acclamation Succession
  9. 9Appointment Succession
  10. 10Camp Succession
  11. 11Theocratic Elective
  12. 12Clerical Appointment
  13. 13Theocratic
  14. 14Military Order
  15. 15Cultural Military Order
  16. 16Monastic Order
  17. 17Female Monastic Order
  18. 18Male Monastic Order
  19. 19Mercenary Company
  20. 20Republican
  21. 21Antagonistic Succession
  22. 22Competitive Succession
  23. 23Impassive Succession
  24. 24Friendly Succession
  25. 25Harmonious Succession
  26. 26Herder Succession
  27. 27Celestial Appointment Succession
  28. 28Celestial Commander Succession
  29. 29Japanese Regency Succession
  30. 30Ritsuryō Appointment Succession
  31. 31Ritsuryō Military Succession
  32. 32Mandala Succession
  33. 33Meritocratic Appointment Succession
  34. 34Meritocratic Commander Succession
  35. 35Meritocratic Regency Succession

Who can pass it

Can pass (can_pass) (4 lines of game script)
government_has_flag = government_is_clan
house ?= {
	has_house_unity_stage = friendly
}

As written in game/common/laws/00_succession_laws.txt.

Can have (can_have) (4 lines of game script)
government_has_flag = government_is_clan
house ?= {
	has_house_unity_stage = friendly
}

As written in game/common/laws/00_succession_laws.txt.

Kept while (can_keep) (4 lines of game script)
government_has_flag = government_is_clan
house ?= {
	has_house_unity_stage = friendly
}

As written in game/common/laws/00_succession_laws.txt.

Rulers start with it when (should_start_with) (4 lines of game script)
government_has_flag = government_is_clan
house ?= {
	has_house_unity_stage = friendly
}

As written in game/common/laws/00_succession_laws.txt.

Source: game/common/laws/00_succession_laws.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.