
Law · Succession Laws
Meritocratic Appointment Succession
Meritocratic Appointment Succession is a succession law in Crusader Kings III: A type of Appointment Succession Law. Under Meritocratic Appointment Succession, the Title and its associated Holdings will be inherited by the candidate with the highest Candidate Score. Any Adult in the Realm may strive to attain a Governorship through various means, such as having a significant Merit Rank or spending Influence. Modifiers: Glory Hound Vassal Opinion -10, Courtly Vassal Opinion +5, Player Heir Opinion +20, Eligible Child Opinion -5. Passing it costs 500 prestige before modifiers. Patch 1.20.0.3, from game/common/laws/00_succession_laws.txt.
A type of Appointment Succession Law. Under Meritocratic Appointment Succession, the Title and its associated Holdings will be inherited by the candidate with the highest Candidate Score. Any Adult in the Realm may strive to attain a Governorship through various means, such as having a significant Merit Rank or spending Influence.
Modifiers
How succession works
- Order of succession
- appointment
- appointment type
- meritocratic civic governor
The values are the game's own keys from the law's succession block.
The succession laws
- 1Confederate Partition
- 2Partition
- 3High Partition
- 4Primogeniture
- 5Kurultai
- 6Ultimogeniture
- 7House Seniority
- 8Acclamation Succession
- 9Appointment Succession
- 10Camp Succession
- 11Theocratic Elective
- 12Clerical Appointment
- 13Theocratic
- 14Military Order
- 15Cultural Military Order
- 16Monastic Order
- 17Female Monastic Order
- 18Male Monastic Order
- 19Mercenary Company
- 20Republican
- 21Antagonistic Succession
- 22Competitive Succession
- 23Impassive Succession
- 24Friendly Succession
- 25Harmonious Succession
- 26Herder Succession
- 27Celestial Appointment Succession
- 28Celestial Commander Succession
- 29Japanese Regency Succession
- 30Ritsuryō Appointment Succession
- 31Ritsuryō Military Succession
- 32Mandala Succession
- 33Meritocratic Appointment Succession
- 34Meritocratic Commander Succession
- 35Meritocratic Regency Succession
Who can pass it
Can pass (can_pass) (2 lines of game script)
government_has_mechanic = administrative is_independent_ruler = no
As written in game/common/laws/00_succession_laws.txt.
Can have (can_have) (2 lines of game script)
government_has_mechanic = administrative is_independent_ruler = no
As written in game/common/laws/00_succession_laws.txt.
Kept while (can_keep) (15 lines of game script)
government_has_mechanic = administrative
is_independent_ruler = no
custom_tooltip = {
text = celestial_appointment_allowed_desc
NOT = {
vassal_contract_has_flag = meritocratic_military_appointment
}
}
custom_description = {
text = succession_laws_must_not_be_forced_partition
NAND = {
is_independent_ruler = no
vassal_contract_has_flag = locked_to_partition
}
}As written in game/common/laws/00_succession_laws.txt.
Rulers start with it when (should_start_with) (11 lines of game script)
OR = {
government_has_flag = government_is_meritocratic
government_has_flag = government_is_steppe_admin
}
is_independent_ruler = no
custom_tooltip = {
text = celestial_appointment_allowed_desc
NOT = {
vassal_contract_has_flag = meritocratic_military_appointment
}
}As written in game/common/laws/00_succession_laws.txt.
Source: game/common/laws/00_succession_laws.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.