
Law · Succession Laws
Appointment Succession
Appointment Succession is a succession law in Crusader Kings III: A type of Appointment Succession Law. Under Appointment Succession, the Title and its associated Holdings will be inherited by the Candidate with the highest Candidate Score. Modifiers: Glory Hound Vassal Opinion -10, Parochial Vassal Opinion -5, Player Heir Opinion +20, Eligible Child Opinion -5. Passing it costs 500 prestige before modifiers. Patch 1.20.0.3, from game/common/laws/00_succession_laws.txt.
A type of Appointment Succession Law. Under Appointment Succession, the Title and its associated Holdings will be inherited by the Candidate with the highest Candidate Score.
Any Adult in the Realm may strive to attain a Governorship through various means from Scheming to spending Influence.
Modifiers
How succession works
- Order of succession
- appointment
- appointment type
- admin governor
The values are the game's own keys from the law's succession block.
The succession laws
- 1Confederate Partition
- 2Partition
- 3High Partition
- 4Primogeniture
- 5Kurultai
- 6Ultimogeniture
- 7House Seniority
- 8Acclamation Succession
- 9Appointment Succession
- 10Camp Succession
- 11Theocratic Elective
- 12Clerical Appointment
- 13Theocratic
- 14Military Order
- 15Cultural Military Order
- 16Monastic Order
- 17Female Monastic Order
- 18Male Monastic Order
- 19Mercenary Company
- 20Republican
- 21Antagonistic Succession
- 22Competitive Succession
- 23Impassive Succession
- 24Friendly Succession
- 25Harmonious Succession
- 26Herder Succession
- 27Celestial Appointment Succession
- 28Celestial Commander Succession
- 29Japanese Regency Succession
- 30Ritsuryō Appointment Succession
- 31Ritsuryō Military Succession
- 32Mandala Succession
- 33Meritocratic Appointment Succession
- 34Meritocratic Commander Succession
- 35Meritocratic Regency Succession
Who can pass it
Can pass (can_pass) (1 line of game script)
can_change_appointment_succession_law_trigger = yes
As written in game/common/laws/00_succession_laws.txt.
Can have (can_have) (4 lines of game script)
NOT = {
government_has_flag = government_is_nomadic
}
can_have_appointment_succession_law_trigger = yesAs written in game/common/laws/00_succession_laws.txt.
Kept while (can_keep) (8 lines of game script)
can_keep_appointment_succession_law_trigger = yes
custom_description = {
text = succession_laws_must_not_be_forced_partition
NAND = {
top_liege != this
vassal_contract_has_flag = locked_to_partition
}
}As written in game/common/laws/00_succession_laws.txt.
Rulers start with it when (should_start_with) (6 lines of game script)
government_has_mechanic = administrative
NOR = {
government_has_flag = government_is_japan_administrative
government_has_flag = government_has_merit
}
is_independent_ruler = noAs written in game/common/laws/00_succession_laws.txt.
Source: game/common/laws/00_succession_laws.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.