
Law · Succession Laws
Antagonistic Succession
Antagonistic Succession is a succession law in Crusader Kings III: Under Antagonistic Succession, your Titles will be divided equally between your children. Modifiers: House Opinion -10, Glory Hound Vassal Opinion +15, Zealot Vassal Opinion +10, Belligerent Vassal Opinion -10, Player Heir Opinion +10 and 1 more. Patch 1.20.0.3, from game/common/laws/00_succession_laws.txt.
Under Antagonistic Succession, your Titles will be divided equally between your children.
Vassals from your House gain a Claim on your Primary Title
Upon succession, all Titles held by the late Ruler will be divided amongst their Eligible Children, with the Player Heir always being given the Primary Title, Realm Capital and any direct De Jure titles associated with it.
Younger children will be given Titles starting with those of the same Rank as the Primary Title; if none are available they will be given lower-ranking Titles. Your Player Heir cannot be preemptively granted Titles they do not stand to inherit.
Modifiers
How succession works
- Order of succession
- inheritance
- Traversal
- children
- Rank
- oldest
- Title division
- partition
The values are the game's own keys from the law's succession block.
The succession laws
- 1Confederate Partition
- 2Partition
- 3High Partition
- 4Primogeniture
- 5Kurultai
- 6Ultimogeniture
- 7House Seniority
- 8Acclamation Succession
- 9Appointment Succession
- 10Camp Succession
- 11Theocratic Elective
- 12Clerical Appointment
- 13Theocratic
- 14Military Order
- 15Cultural Military Order
- 16Monastic Order
- 17Female Monastic Order
- 18Male Monastic Order
- 19Mercenary Company
- 20Republican
- 21Antagonistic Succession
- 22Competitive Succession
- 23Impassive Succession
- 24Friendly Succession
- 25Harmonious Succession
- 26Herder Succession
- 27Celestial Appointment Succession
- 28Celestial Commander Succession
- 29Japanese Regency Succession
- 30Ritsuryō Appointment Succession
- 31Ritsuryō Military Succession
- 32Mandala Succession
- 33Meritocratic Appointment Succession
- 34Meritocratic Commander Succession
- 35Meritocratic Regency Succession
Who can pass it
Can pass (can_pass) (4 lines of game script)
government_has_flag = government_is_clan
house ?= {
has_house_unity_stage = antagonistic
}As written in game/common/laws/00_succession_laws.txt.
Can have (can_have) (4 lines of game script)
government_has_flag = government_is_clan
house ?= {
has_house_unity_stage = antagonistic
}As written in game/common/laws/00_succession_laws.txt.
Kept while (can_keep) (4 lines of game script)
government_has_flag = government_is_clan
house ?= {
has_house_unity_stage = antagonistic
}As written in game/common/laws/00_succession_laws.txt.
Rulers start with it when (should_start_with) (4 lines of game script)
government_has_flag = government_is_clan
house ?= {
has_house_unity_stage = antagonistic
}As written in game/common/laws/00_succession_laws.txt.
Source: game/common/laws/00_succession_laws.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.