
Law · Succession Laws
House Seniority
House Seniority is a succession law in Crusader Kings III: Under House Seniority Succession, the oldest member of your House will inherit all your titles. Modifiers: Glory Hound Vassal Opinion -5, Eligible Child Opinion -15, House Opinion +5. Passing it costs 500 prestige before modifiers. Patch 1.20.0.3, from game/common/laws/00_succession_laws.txt.
Under House Seniority Succession, the oldest member of your House will inherit all your titles.
Upon succession, all of the late Ruler's Titles will be given to the oldest eligible member of their House. Your children will not be given anything, unless one of them happens to be the oldest House member.
Modifiers
How succession works
- Order of succession
- inheritance
- Traversal
- dynasty house
- Rank
- oldest
- Title division
- single heir
The values are the game's own keys from the law's succession block.
The succession laws
- 1Confederate Partition
- 2Partition
- 3High Partition
- 4Primogeniture
- 5Kurultai
- 6Ultimogeniture
- 7House Seniority
- 8Acclamation Succession
- 9Appointment Succession
- 10Camp Succession
- 11Theocratic Elective
- 12Clerical Appointment
- 13Theocratic
- 14Military Order
- 15Cultural Military Order
- 16Monastic Order
- 17Female Monastic Order
- 18Male Monastic Order
- 19Mercenary Company
- 20Republican
- 21Antagonistic Succession
- 22Competitive Succession
- 23Impassive Succession
- 24Friendly Succession
- 25Harmonious Succession
- 26Herder Succession
- 27Celestial Appointment Succession
- 28Celestial Commander Succession
- 29Japanese Regency Succession
- 30Ritsuryō Appointment Succession
- 31Ritsuryō Military Succession
- 32Mandala Succession
- 33Meritocratic Appointment Succession
- 34Meritocratic Commander Succession
- 35Meritocratic Regency Succession
Who can pass it
Can pass (can_pass) (7 lines of game script)
can_change_single_heir_dynasty_house_succession_law_trigger = yes
trigger_if = {
limit = {
government_has_flag = government_is_clan
}
piety_level >= 3
}As written in game/common/laws/00_succession_laws.txt.
Can have (can_have) (4 lines of game script)
NOT = {
government_has_flag = government_is_nomadic
}
can_have_single_heir_dynasty_house_trigger = yesAs written in game/common/laws/00_succession_laws.txt.
Kept while (can_keep) (8 lines of game script)
can_keep_single_heir_dynasty_house_trigger = yes
custom_description = {
text = succession_laws_must_not_be_forced_partition
NAND = {
top_liege != this
vassal_contract_has_flag = locked_to_partition
}
}As written in game/common/laws/00_succession_laws.txt.
Rulers start with it when (should_start_with) (4 lines of game script)
historical_succession_access_single_heir_dynasty_house_trigger = yes
NOT = {
government_has_mechanic = administrative
}As written in game/common/laws/00_succession_laws.txt.
Source: game/common/laws/00_succession_laws.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.