Scripted trigger
has_maritime_culture_tradition_trigger
has_maritime_culture_tradition_trigger = yesgame/common/scripted_triggers/00_religion_faith_rite_triggers.txt, line 554 (10 lines). No parameters.
has_maritime_culture_tradition_trigger is a scripted trigger in Crusader Kings III, written at line 554 of its file. It takes no parameters: has_maritime_culture_tradition_trigger = yes (or no). The game's script calls it in 1 place, among them seafarer_christian_rite (religion). Patch 1.20.1.2, from game/common/scripted_triggers/00_religion_faith_rite_triggers.txt.
What it checks
One of these
- Their culture has the tradition Dexterous Fishermen
or
Their culture has the tradition Seafarersor
Their culture has the tradition Maritime Mercantilismor
Their culture has the tradition Coastal Warriorsor
Their culture has the tradition Practiced Piratesor
Their culture has the tradition Maritime Way of Life
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
has_maritime_culture_tradition_trigger = {
OR = {
has_cultural_tradition = tradition_fishermen
has_cultural_tradition = tradition_seafaring
has_cultural_tradition = tradition_maritime_mercantilism
has_cultural_tradition = tradition_fp1_coastal_warriors
has_cultural_tradition = tradition_practiced_pirates
has_cultural_tradition = tradition_maritime_way_of_life
}
}As written in game/common/scripted_triggers/00_religion_faith_rite_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_maritime_culture_tradition_trigger.
Religion (1)
- seafarer_christian_rite
Source: game/common/scripted_triggers/00_religion_faith_rite_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.