CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_maritime_culture_tradition_trigger

has_maritime_culture_tradition_trigger = yes

game/common/scripted_triggers/00_religion_faith_rite_triggers.txt, line 554 (10 lines). No parameters.

has_maritime_culture_tradition_trigger is a scripted trigger in Crusader Kings III, written at line 554 of its file. It takes no parameters: has_maritime_culture_tradition_trigger = yes (or no). The game's script calls it in 1 place, among them seafarer_christian_rite (religion). Patch 1.20.1.2, from game/common/scripted_triggers/00_religion_faith_rite_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
has_maritime_culture_tradition_trigger = {
	OR = {
		has_cultural_tradition = tradition_fishermen
		has_cultural_tradition = tradition_seafaring
		has_cultural_tradition = tradition_maritime_mercantilism
		has_cultural_tradition = tradition_fp1_coastal_warriors
		has_cultural_tradition = tradition_practiced_pirates
		has_cultural_tradition = tradition_maritime_way_of_life
	}
}

As written in game/common/scripted_triggers/00_religion_faith_rite_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_maritime_culture_tradition_trigger.

Religion (1)

  • seafarer_christian_rite

Source: game/common/scripted_triggers/00_religion_faith_rite_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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