Scripted trigger
has_friendly_relationship_with_root_trigger
has_friendly_relationship_with_root_trigger = yesgame/common/scripted_triggers/00_relation_triggers.txt, line 505 (3 lines). No parameters.
has_friendly_relationship_with_root_trigger is a scripted trigger in Crusader Kings III, written at line 505 of its file. It takes no parameters: has_friendly_relationship_with_root_trigger = yes (or no). The game's script calls it in 11 places, among them A Loose Tongue (event feast_lifestyle.2002), A Scheme at … (event hostile_scheme_discovery.1001) and A Warm Welcome (event travel_events.3020). Patch 1.20.1.2, from game/common/scripted_triggers/00_relation_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
has_friendly_relationship_with_root_trigger = {
has_any_moderate_good_relationship_with_character_trigger = { CHARACTER = root }
}As written in game/common/scripted_triggers/00_relation_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_friendly_relationship_with_root_trigger.
Events (9)
- A Loose Tongue
feast_lifestyle.2002 - A Scheme at …
hostile_scheme_discovery.1001 - A Warm Welcome
travel_events.3020 - Danger: Fire in the …
travel_events.3120 - Fallen Consort
death_management.1200 - Holmgang
tribal.1101
3 more
- Lonely Days
house_arrest_ongoing.0003 - Murders At Court: Murder in the Morning
murders_at_court.1002 - Without an Alliance
clan.1011
Scripted triggers inside an event file (2)
- fp1_0541_valid_courtier_victim_trigger
- fp1_0641_neighbouring_ruler_with_stealable_ships_trigger
Source: game/common/scripted_triggers/00_relation_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.