CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Legacy of Persia files

has_clan_succession_law

has_clan_succession_law = yes

game/common/scripted_triggers/06_fp3_scripted_triggers.txt, line 473 (10 lines). No parameters.

has_clan_succession_law is a scripted trigger in Crusader Kings III, in the Legacy of Persia files, written at line 473 of its file. It takes no parameters: has_clan_succession_law = yes (or no). The game's script calls it in 1 place, among them clan_house_unity (house unities). Patch 1.20.1.2, from game/common/scripted_triggers/06_fp3_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
has_clan_succession_law = {
	is_ruler = yes
	OR = {
		has_realm_law = clan_antagonistic_partition_succession_law
		has_realm_law = clan_competitive_partition_succession_law
		has_realm_law = clan_impassive_partition_succession_law
		has_realm_law = clan_friendly_partition_succession_law
		has_realm_law = clan_harmonious_partition_succession_law
	}
}

As written in game/common/scripted_triggers/06_fp3_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_clan_succession_law.

House unities (1)

  • clan_house_unity

Source: game/common/scripted_triggers/06_fp3_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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