Scripted trigger · Legacy of Persia files
has_clan_succession_law
has_clan_succession_law = yesgame/common/scripted_triggers/06_fp3_scripted_triggers.txt, line 473 (10 lines). No parameters.
has_clan_succession_law is a scripted trigger in Crusader Kings III, in the Legacy of Persia files, written at line 473 of its file. It takes no parameters: has_clan_succession_law = yes (or no). The game's script calls it in 1 place, among them clan_house_unity (house unities). Patch 1.20.1.2, from game/common/scripted_triggers/06_fp3_scripted_triggers.txt.
What it checks
- Is a ruler
One of these
- Has the Antagonistic Succession Law
or
Has the Competitive Succession Lawor
Has the Impassive Succession Lawor
Has the Friendly Succession Lawor
Has the Harmonious Succession Law
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
has_clan_succession_law = {
is_ruler = yes
OR = {
has_realm_law = clan_antagonistic_partition_succession_law
has_realm_law = clan_competitive_partition_succession_law
has_realm_law = clan_impassive_partition_succession_law
has_realm_law = clan_friendly_partition_succession_law
has_realm_law = clan_harmonious_partition_succession_law
}
}As written in game/common/scripted_triggers/06_fp3_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_clan_succession_law.
House unities (1)
- clan_house_unity
Source: game/common/scripted_triggers/06_fp3_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.