Scripted trigger
has_a_personality_trait_opposite_to_compare_character_trigger
has_a_personality_trait_opposite_to_compare_character_trigger = yesgame/common/scripted_triggers/00_general_trait_triggers.txt, line 897 (149 lines). No parameters.
has_a_personality_trait_opposite_to_compare_character_trigger is a scripted trigger in Crusader Kings III, written at line 897 of its file. It takes no parameters: has_a_personality_trait_opposite_to_compare_character_trigger = yes (or no). The game's script calls it in 1 place, among them A Source of Trouble (event sibling.0005). Patch 1.20.1.2, from game/common/scripted_triggers/00_general_trait_triggers.txt.
What it checks
One of these
or
or
All of these
- Has the Trait: Temperate
- scope:compare_character: Has the Trait: Gluttonous
or
All of these
- Has the Trait: Gluttonous
- scope:compare_character: Has the Trait: Temperate
or
or
or
or
or
or
or
or
or
or
or
or
or
or
or
or
or
All of these
- Has the Trait: Shy
- scope:compare_character: Has the Trait: Gregarious
or
All of these
- Has the Trait: Gregarious
- scope:compare_character: Has the Trait: Shy
or
or
or
or
or
or
or
or
or
or
All of these
- Has the Trait: Callous
- scope:compare_character: Has the Trait: Compassionate
or
All of these
- Has the Trait: Sadistic
- scope:compare_character: Has the Trait: Compassionate
or
or
All of these
- … (more in the script below)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
has_a_personality_trait_opposite_to_compare_character_trigger = {
OR = {
AND = {
has_trait = chaste
scope:compare_character = { has_trait = lustful }
}
AND = {
has_trait = lustful
scope:compare_character = { has_trait = chaste }
}
AND = {
has_trait = temperate
scope:compare_character = { has_trait = gluttonous }
}
AND = {
has_trait = gluttonous
scope:compare_character = { has_trait = temperate }
}
AND = {
has_trait = generous
scope:compare_character = { has_trait = greedy }
}
AND = {
has_trait = greedy
scope:compare_character = { has_trait = generous }
}
AND = {
has_trait = diligent
scope:compare_character = { has_trait = lazy }
}
AND = {
has_trait = lazy
scope:compare_character = { has_trait = diligent }
}
AND = {
has_trait = wrathful
scope:compare_character = { has_trait = calm }
}
AND = {
has_trait = calm
scope:compare_character = { has_trait = wrathful }
}
AND = {
has_trait = impatient
scope:compare_character = { has_trait = patient }
}
AND = {
has_trait = patient
scope:compare_character = { has_trait = impatient }
}
AND = {
has_trait = stubborn
scope:compare_character = { has_trait = fickle }
}
AND = {
has_trait = fickle
scope:compare_character = { has_trait = stubborn }
}
AND = {
has_trait = humble
scope:compare_character = { has_trait = arrogant }
}
AND = {
has_trait = arrogant
scope:compare_character = { has_trait = humble }
}
AND = {
has_trait = deceitful
scope:compare_character = { has_trait = honest }
}
AND = {
has_trait = honest
scope:compare_character = { has_trait = deceitful }
}
AND = {
has_trait = craven
scope:compare_character = { has_trait = brave }
}
AND = {
has_trait = brave
scope:compare_character = { has_trait = craven }
}
AND = {
has_trait = shy
scope:compare_character = { has_trait = gregarious }
}
AND = {
has_trait = gregarious
scope:compare_character = { has_trait = shy }
}
AND = {
has_trait = ambitious
scope:compare_character = { has_trait = content }
}
AND = {
has_trait = content
scope:compare_character = { has_trait = ambitious }
}
AND = {
has_trait = arbitrary
scope:compare_character = { has_trait = just }
}
AND = {
has_trait = just
scope:compare_character = { has_trait = arbitrary }
}
AND = {
has_trait = cynical
scope:compare_character = { has_trait = zealous }
}
AND = {
has_trait = zealous
scope:compare_character = { has_trait = cynical }
}
AND = {
has_trait = paranoid
scope:compare_character = { has_trait = trusting }
}
AND = {
has_trait = trustingAs written in game/common/scripted_triggers/00_general_trait_triggers.txt.
The first 120 of its 149 lines; the rest is in game/common/scripted_triggers/00_general_trait_triggers.txt from line 897.
Where it is used
Every place in common/, events/ and history/ that calls has_a_personality_trait_opposite_to_compare_character_trigger.
Events (1)
- A Source of Trouble
sibling.0005
Source: game/common/scripted_triggers/00_general_trait_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.