Scripted trigger
has_a_personality_trait_in_common_with_root_trigger
has_a_personality_trait_in_common_with_root_trigger = yesgame/common/scripted_triggers/00_general_trait_triggers.txt, line 445 (148 lines). No parameters.
has_a_personality_trait_in_common_with_root_trigger is a scripted trigger in Crusader Kings III, written at line 445 of its file. It takes no parameters: has_a_personality_trait_in_common_with_root_trigger = yes (or no). The game's script calls it in 2 places, among them The Comfort of a Friend (event friendship.3007) and The Things We Share (event spouse.0001). Patch 1.20.1.2, from game/common/scripted_triggers/00_general_trait_triggers.txt.
What it checks
One of these
or
or
or
All of these
- Has the Trait: Gluttonous
- You: Has the Trait: Gluttonous
or
or
or
or
or
or
or
or
or
or
or
or
or
or
or
or
or
or
All of these
- Has the Trait: Gregarious
- You: Has the Trait: Gregarious
or
or
or
or
or
or
or
or
or
All of these
- Has the Trait: Compassionate
- You: Has the Trait: Compassionate
or
or
or
or
or
… (more in the script below)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
has_a_personality_trait_in_common_with_root_trigger = {
OR = {
AND = {
has_trait = chaste
root = { has_trait = chaste }
}
AND = {
has_trait = lustful
root = { has_trait = lustful }
}
AND = {
has_trait = temperate
root = { has_trait = temperate }
}
AND = {
has_trait = gluttonous
root = { has_trait = gluttonous }
}
AND = {
has_trait = generous
root = { has_trait = generous }
}
AND = {
has_trait = greedy
root = { has_trait = greedy }
}
AND = {
has_trait = diligent
root = { has_trait = diligent }
}
AND = {
has_trait = lazy
root = { has_trait = lazy }
}
AND = {
has_trait = wrathful
root = { has_trait = wrathful }
}
AND = {
has_trait = calm
root = { has_trait = calm }
}
AND = {
has_trait = impatient
root = { has_trait = impatient }
}
AND = {
has_trait = patient
root = { has_trait = patient }
}
AND = {
has_trait = stubborn
root = { has_trait = stubborn }
}
AND = {
has_trait = fickle
root = { has_trait = fickle }
}
AND = {
has_trait = humble
root = { has_trait = humble }
}
AND = {
has_trait = arrogant
root = { has_trait = arrogant }
}
AND = {
has_trait = deceitful
root = { has_trait = deceitful }
}
AND = {
has_trait = honest
root = { has_trait = honest }
}
AND = {
has_trait = craven
root = { has_trait = craven }
}
AND = {
has_trait = brave
root = { has_trait = brave }
}
AND = {
has_trait = shy
root = { has_trait = shy }
}
AND = {
has_trait = gregarious
root = { has_trait = gregarious }
}
AND = {
has_trait = ambitious
root = { has_trait = ambitious }
}
AND = {
has_trait = content
root = { has_trait = content }
}
AND = {
has_trait = arbitrary
root = { has_trait = arbitrary }
}
AND = {
has_trait = just
root = { has_trait = just }
}
AND = {
has_trait = cynical
root = { has_trait = cynical }
}
AND = {
has_trait = zealous
root = { has_trait = zealous }
}
AND = {
has_trait = paranoid
root = { has_trait = paranoid }
}
AND = {
has_trait = trustingAs written in game/common/scripted_triggers/00_general_trait_triggers.txt.
The first 120 of its 148 lines; the rest is in game/common/scripted_triggers/00_general_trait_triggers.txt from line 445.
Where it is used
Every place in common/, events/ and history/ that calls has_a_personality_trait_in_common_with_root_trigger.
Events (2)
- The Comfort of a Friend
friendship.3007 - The Things We Share
spouse.0001
Source: game/common/scripted_triggers/00_general_trait_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.