Scripted trigger
guest_allowed_to_leave_trigger
guest_allowed_to_leave_trigger = yesgame/common/scripted_triggers/00_courtier_guest_management_triggers.txt, line 258 (35 lines). No parameters.
guest_allowed_to_leave_trigger is a scripted trigger in Crusader Kings III, written at line 258 of its file. It takes no parameters: guest_allowed_to_leave_trigger = yes (or no). The game's script calls it in 2 places, among them courtier_guest_management.0500 (event) and guest_management (courtier guest management). Patch 1.20.1.2, from game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.
What it checks
None of these
has_character_flag = blocked_from_leaving- scope:host › Any courtier › Any targeting scheme › Any scheme agent character:
this = scope:guest
- scope:host › Any targeting scheme › Any scheme agent character:
this = scope:guest
- Any child:
- Is a child
- Any parent:
this = scope:host
is_diarch = yesis_designated_diarch = yesany_child_not_in_traveling_family_trigger = yesany_consort_not_in_traveling_family_trigger = yesexists = inspiration
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (35 lines of game script)
guest_allowed_to_leave_trigger = {
NOR = {
# Not blocked by script
has_character_flag = blocked_from_leaving
#Agent in a local scheme
scope:host = {
any_courtier = {
any_targeting_scheme = {
any_scheme_agent_character = {
this = scope:guest
}
}
}
}
scope:host = {
any_targeting_scheme = {
any_scheme_agent_character = {
this = scope:guest
}
}
}
any_child = { # No child can be a known child of the host
is_adult = no
any_parent = { this = scope:host }
}
# Diarchs don't leave their court.
is_diarch = yes
is_designated_diarch = yes
#Would be leaving without spouse or underage child
any_child_not_in_traveling_family_trigger = yes
any_consort_not_in_traveling_family_trigger = yes
#Is waiting for inspiration funding
exists = inspiration
}
}As written in game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls guest_allowed_to_leave_trigger.
Events (1)
Courtier guest management (1)
- guest_management
Source: game/common/scripted_triggers/00_courtier_guest_management_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.