CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

any_consort_not_in_traveling_family_trigger

any_consort_not_in_traveling_family_trigger = yes

game/common/scripted_triggers/00_courtier_guest_management_triggers.txt, line 60 (14 lines). No parameters.

any_consort_not_in_traveling_family_trigger is a scripted trigger in Crusader Kings III, written at line 60 of its file. It takes no parameters: any_consort_not_in_traveling_family_trigger = yes (or no). The game's script calls it in 3 places, among them Invite to Court (interaction), courtier_allowed_to_leave_trigger (scripted trigger) and guest_allowed_to_leave_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
any_consort_not_in_traveling_family_trigger = {
	save_temporary_scope_as = traveler
	exists = location
	any_spouse = {
		exists = location
		same_location_and_court_status_as = { CHARACTER = scope:traveler }
		save_temporary_scope_as = checking_consort
		scope:traveler = {
			NOT = {
				any_traveling_family_member = { this = scope:checking_consort }
			}
		}
	}
}

As written in game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls any_consort_not_in_traveling_family_trigger.

Source: game/common/scripted_triggers/00_courtier_guest_management_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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