Scripted trigger
any_child_not_in_traveling_family_trigger
any_child_not_in_traveling_family_trigger = yesgame/common/scripted_triggers/00_courtier_guest_management_triggers.txt, line 45 (14 lines). No parameters.
any_child_not_in_traveling_family_trigger is a scripted trigger in Crusader Kings III, written at line 45 of its file. It takes no parameters: any_child_not_in_traveling_family_trigger = yes (or no). The game's script calls it in 3 places, among them Invite to Court (interaction), courtier_allowed_to_leave_trigger (scripted trigger) and guest_allowed_to_leave_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.
What it checks
- Any child:
- Is a child
same_location_and_court_status_as = { CHARACTER = scope:traveler }- scope:traveler: No traveling family member:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
any_child_not_in_traveling_family_trigger = {
save_temporary_scope_as = traveler
exists = location
any_child = {
is_adult = no
same_location_and_court_status_as = { CHARACTER = scope:traveler }
save_temporary_scope_as = checking_child
scope:traveler = {
NOT = {
any_traveling_family_member = { this = scope:checking_child }
}
}
}
}As written in game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls any_child_not_in_traveling_family_trigger.
Character interactions (1)
Scripted triggers (2)
Source: game/common/scripted_triggers/00_courtier_guest_management_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.