CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

game_rule_unrestricted_dynasty_legacies_trigger

game_rule_unrestricted_dynasty_legacies_trigger = yes

game/common/scripted_triggers/00_game_rule_triggers.txt, line 285 (8 lines). No parameters.

game_rule_unrestricted_dynasty_legacies_trigger is a scripted trigger in Crusader Kings III, written at line 285 of its file. It takes no parameters: game_rule_unrestricted_dynasty_legacies_trigger = yes (or no). The game's script calls it in 9 places, among them eligible_for_ep3_administrative_legacy_trigger (scripted trigger), eligible_for_fp1_dynasty_legacies_trigger (scripted trigger) and eligible_for_fp2_dynasty_legacies_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_game_rule_triggers.txt.

What it checks

  • Depending on has game rule:
    • When has game rule is unrestricted dynasty legacies all:
      • always = yes
    • When has game rule is unrestricted dynasty legacies player only: Is played by a person
    • In any other case: Never

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
game_rule_unrestricted_dynasty_legacies_trigger = {
	switch = {
		trigger = has_game_rule
		unrestricted_dynasty_legacies_all = { always = yes }
		unrestricted_dynasty_legacies_player_only = { is_ai = no }
		fallback = { always = no }
	}
}

As written in game/common/scripted_triggers/00_game_rule_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls game_rule_unrestricted_dynasty_legacies_trigger.

Source: game/common/scripted_triggers/00_game_rule_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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