CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger · Khans of the Steppe files

eligible_for_mpo_nomad_legacy_trigger

eligible_for_mpo_nomad_legacy_trigger = yes

game/common/scripted_triggers/mpo_scripted_triggers.txt, line 5 (14 lines). No parameters.

eligible_for_mpo_nomad_legacy_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 5 of its file. It takes no parameters: eligible_for_mpo_nomad_legacy_trigger = yes (or no). The game's script calls it in 5 places, among them Peace of the Great Khan (dynasty legacy), Scorched Earth (dynasty legacy) and Steppe Lords (dynasty legacy). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
eligible_for_mpo_nomad_legacy_trigger = {
	has_mpo_dlc_trigger = yes
	OR = {
		game_rule_unrestricted_dynasty_legacies_trigger = yes
		dynasty = {
			OR = {
				dynast = {
					government_has_flag = government_is_nomadic
				}
				has_dynasty_perk = mpo_nomad_legacy_1
			}
		}
	}
}

As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls eligible_for_mpo_nomad_legacy_trigger.

Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?