CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Legacy of Persia files

fp3_embellish_capital_decision_character_trigger

fp3_embellish_capital_decision_character_trigger = yes

game/common/scripted_triggers/06_fp3_scripted_triggers.txt, line 338 (9 lines). No parameters.

fp3_embellish_capital_decision_character_trigger is a scripted trigger in Crusader Kings III, in the Legacy of Persia files, written at line 338 of its file. It takes no parameters: fp3_embellish_capital_decision_character_trigger = yes (or no). The game's script calls it in 1 place, among them Embellish Capital (decision). Patch 1.20.1.2, from game/common/scripted_triggers/06_fp3_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
fp3_embellish_capital_decision_character_trigger = {
	is_capable_adult_ai = yes
	is_imprisoned = no
	is_healthy = yes 
	NOR = { 
		has_relation_rival = root 
		is_vassal_of = root
	}
}

As written in game/common/scripted_triggers/06_fp3_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp3_embellish_capital_decision_character_trigger.

Decisions (1)

Source: game/common/scripted_triggers/06_fp3_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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