Scripted trigger · Legacy of Persia files
fp3_embellish_capital_decision_character_trigger
fp3_embellish_capital_decision_character_trigger = yesgame/common/scripted_triggers/06_fp3_scripted_triggers.txt, line 338 (9 lines). No parameters.
fp3_embellish_capital_decision_character_trigger is a scripted trigger in Crusader Kings III, in the Legacy of Persia files, written at line 338 of its file. It takes no parameters: fp3_embellish_capital_decision_character_trigger = yes (or no). The game's script calls it in 1 place, among them Embellish Capital (decision). Patch 1.20.1.2, from game/common/scripted_triggers/06_fp3_scripted_triggers.txt.
What it checks
is_capable_adult_ai = yes- Is not imprisoned
is_healthy = yesNOT = { has_relation_rival = root }NOT = { is_vassal_of = root }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
fp3_embellish_capital_decision_character_trigger = {
is_capable_adult_ai = yes
is_imprisoned = no
is_healthy = yes
NOR = {
has_relation_rival = root
is_vassal_of = root
}
}As written in game/common/scripted_triggers/06_fp3_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp3_embellish_capital_decision_character_trigger.
Decisions (1)
Source: game/common/scripted_triggers/06_fp3_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.