Scripted trigger
is_capable_adult_ai
is_capable_adult_ai = yesgame/common/scripted_triggers/00_available_for_events_triggers.txt, line 762 (7 lines). No parameters.
is_capable_adult_ai is a scripted trigger in Crusader Kings III, written at line 762 of its file. It takes no parameters: is_capable_adult_ai = yes (or no). The game's script calls it in 5 places, among them councillor_spouse_background.0001 (event), vassal_5010_potential_trigger (local trigger) and vassal_5050_potential_vassal_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_available_for_events_triggers.txt.
What it checks
- Is available (an adult, not incapable)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
is_capable_adult_ai = {
is_available_quick = {
ai = yes
adult = yes
incapable = no
}
}As written in game/common/scripted_triggers/00_available_for_events_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_capable_adult_ai.
Events (1)
Scripted triggers inside an event file (2)
- vassal_5010_potential_trigger
- vassal_5050_potential_vassal_trigger
Scripted triggers (2)
Source: game/common/scripted_triggers/00_available_for_events_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.