CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_capable_adult_ai

is_capable_adult_ai = yes

game/common/scripted_triggers/00_available_for_events_triggers.txt, line 762 (7 lines). No parameters.

is_capable_adult_ai is a scripted trigger in Crusader Kings III, written at line 762 of its file. It takes no parameters: is_capable_adult_ai = yes (or no). The game's script calls it in 5 places, among them councillor_spouse_background.0001 (event), vassal_5010_potential_trigger (local trigger) and vassal_5050_potential_vassal_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_available_for_events_triggers.txt.

What it checks

  • Is available (an adult, not incapable)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
is_capable_adult_ai = {
	is_available_quick = {
		ai = yes
		adult = yes
		incapable = no
	}
}

As written in game/common/scripted_triggers/00_available_for_events_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_capable_adult_ai.

Scripted triggers inside an event file (2)

  • vassal_5010_potential_trigger
  • vassal_5050_potential_vassal_trigger

Source: game/common/scripted_triggers/00_available_for_events_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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