Scripted trigger · The Fate of Iberia files
fp2_struggle_ending_percent_iberia_trigger
fp2_struggle_ending_percent_iberia_trigger = yesgame/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 255 (7 lines). No parameters.
fp2_struggle_ending_percent_iberia_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 255 of its file. It takes no parameters: fp2_struggle_ending_percent_iberia_trigger = yes (or no). The game's script calls it in 2 places, among them Détente (decision) and Status Quo (decision). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
The comment above it in the file
Checks less than half of Iberia owned
What it checks
- County in region (at least 50%):
region = world_europe_west_iberiaholder.top_liege = root
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
fp2_struggle_ending_percent_iberia_trigger = {
any_county_in_region = {
region = world_europe_west_iberia
percent < fp2_struggle_compromise_owned_percent_decimal_value
holder.top_liege = root
}
}As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_struggle_ending_percent_iberia_trigger.
Decisions (2)
Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.