Scripted trigger · The Fate of Iberia files
fp2_struggle_ending_hold_de_jure_kingdom_trigger
fp2_struggle_ending_hold_de_jure_kingdom_trigger = yesgame/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 239 (14 lines). No parameters.
fp2_struggle_ending_hold_de_jure_kingdom_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 239 of its file. It takes no parameters: fp2_struggle_ending_hold_de_jure_kingdom_trigger = yes (or no). The game's script calls it in 2 places, among them Détente (decision) and Status Quo (decision). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
The comment above it in the file
Checks a de jure kingdom of Hispania is completely controlled
What it checks
- Hispania › Any in de jure hierarchy:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
fp2_struggle_ending_hold_de_jure_kingdom_trigger = {
title:e_spain ?= {
any_in_de_jure_hierarchy = {
tier = tier_kingdom
any_in_de_jure_hierarchy = {
tier = tier_county
}
holder = root
root = {
completely_controls = prev
}
}
}
}As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_struggle_ending_hold_de_jure_kingdom_trigger.
Decisions (2)
Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.