CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · The Fate of Iberia files

fp2_struggle_ending_hold_de_jure_kingdom_trigger

fp2_struggle_ending_hold_de_jure_kingdom_trigger = yes

game/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 239 (14 lines). No parameters.

fp2_struggle_ending_hold_de_jure_kingdom_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 239 of its file. It takes no parameters: fp2_struggle_ending_hold_de_jure_kingdom_trigger = yes (or no). The game's script calls it in 2 places, among them Détente (decision) and Status Quo (decision). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.

The comment above it in the file

Checks a de jure kingdom of Hispania is completely controlled

What it checks

  • Hispania › Any in de jure hierarchy:
    • Title tier exactly Kingdom
    • Any in de jure hierarchy: Title tier exactly County
    • holder = root
    • You:
      • completely_controls = prev

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
fp2_struggle_ending_hold_de_jure_kingdom_trigger = {
	title:e_spain ?= {
		any_in_de_jure_hierarchy = {
			tier = tier_kingdom
			any_in_de_jure_hierarchy = {
				tier = tier_county
			}
			holder = root
			root = {
				completely_controls = prev
			}
		}
	}
}

As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp2_struggle_ending_hold_de_jure_kingdom_trigger.

Decisions (2)

Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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