Scripted trigger · The Northern Lords files
fp1_valid_norse_faith_for_jomsvikings_trigger
fp1_valid_norse_faith_for_jomsvikings_trigger = yesgame/common/scripted_triggers/01_fp1_scripted_triggers.txt, line 279 (4 lines). No parameters.
fp1_valid_norse_faith_for_jomsvikings_trigger is a scripted trigger in Crusader Kings III, in the The Northern Lords files, written at line 279 of its file. It takes no parameters: fp1_valid_norse_faith_for_jomsvikings_trigger = yes (or no). The game's script calls it in 3 places, among them Forge the Jomsvikings (decision), Found Military Order (decision) and A Bold Gesture (event coronation_events.1032). Patch 1.20.1.2, from game/common/scripted_triggers/01_fp1_scripted_triggers.txt.
What it checks
- Their religion is Norse
- Has a Doctrine or Tenet with Prevents Tribal Rulers from changing Government type · Grants the Unreformed Pagan Combat Advantage
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
fp1_valid_norse_faith_for_jomsvikings_trigger = {
religion = religion:germanic_religion
has_doctrine_parameter = unreformed
}As written in game/common/scripted_triggers/01_fp1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp1_valid_norse_faith_for_jomsvikings_trigger.
Decisions (2)
Events (1)
- A Bold Gesture
coronation_events.1032
Source: game/common/scripted_triggers/01_fp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.