Scripted trigger · The Northern Lords files
fp1_is_in_scandinavia_or_colonies
fp1_is_in_scandinavia_or_colonies = yesgame/common/scripted_triggers/01_fp1_scripted_triggers.txt, line 87 (6 lines). No parameters.
fp1_is_in_scandinavia_or_colonies is a scripted trigger in Crusader Kings III, in the The Northern Lords files, written at line 87 of its file. It takes no parameters: fp1_is_in_scandinavia_or_colonies = yes (or no). The game's script calls it in 2 places, among them The Beast of … (event fp1_yearly.0541) and The Stench of Success (event fp1_yearly.0511). Patch 1.20.1.2, from game/common/scripted_triggers/01_fp1_scripted_triggers.txt.
What it checks
One of these
fp1_is_in_scandinavia = yesor
fp1_is_in_scandinavian_colonies = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
fp1_is_in_scandinavia_or_colonies = {
OR = {
fp1_is_in_scandinavia = yes
fp1_is_in_scandinavian_colonies = yes
}
}As written in game/common/scripted_triggers/01_fp1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp1_is_in_scandinavia_or_colonies.
Events (2)
- The Beast of …
fp1_yearly.0541 - The Stench of Success
fp1_yearly.0511
Source: game/common/scripted_triggers/01_fp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.