CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · The Northern Lords files

fp1_achievement_religious_norse_trigger

fp1_achievement_religious_norse_trigger = yes

game/common/scripted_triggers/01_fp1_scripted_triggers.txt, line 334 (3 lines). No parameters.

fp1_achievement_religious_norse_trigger is a scripted trigger in Crusader Kings III, in the The Northern Lords files, written at line 334 of its file. It takes no parameters: fp1_achievement_religious_norse_trigger = yes (or no). The game's script calls it in 3 places, among them on_game_start_after_lobby (on action), found_witch_coven_decision_effects (scripted effect) and fp1_achievement_culture_plus_religion_norse_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/01_fp1_scripted_triggers.txt.

What it checks

  • Their religion is Norse

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (3 lines of game script)
fp1_achievement_religious_norse_trigger = {
	religion = religion:germanic_religion
}

As written in game/common/scripted_triggers/01_fp1_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp1_achievement_religious_norse_trigger.

On actions (the game's own hooks) (1)

  • on_game_start_after_lobby

Source: game/common/scripted_triggers/01_fp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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