Scripted effect
found_witch_coven_decision_effects
found_witch_coven_decision_effects = yesgame/common/scripted_effects/00_decisions_effects.txt, line 1304 (20 lines). No parameters.
found_witch_coven_decision_effects is a scripted effect in Crusader Kings III, written at line 1304 of its file. It takes no parameters: found_witch_coven_decision_effects = yes. The game's script calls it in 1 place, among them Found Witch Coven (decision). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_decisions_effects.txt.
What it does
- All children of the … coven who are educated by a Witch becomes a Witch
- All Witches of the … coven are more successful when converting others to witchcraft
- The House Head of the … coven can host a Grand Rite Activity
- Their house:
- The house gains the modifier “Witch Coven”
- Enemy Hostile Scheme Phase Length 10 days slower per Scheme Phase
- Hostile Scheme Phase Length 10 days faster per Scheme Phase
- Disease Resistance (Health) +0.25
- Fertility +10%
- The house gains the modifier “Witch Coven”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
found_witch_coven_decision_effects = {
save_scope_as = founder
custom_tooltip = found_witch_coven_decision_effects.children.tt
custom_tooltip = found_witch_coven_decision_effects.convert.tt
custom_tooltip = found_witch_coven_decision_effects.grand_rite.tt
house = {
add_house_modifier = {
modifier = witch_coven
}
}
# Check for the Volva achievement.
if = {
limit = {
# DLC check.
has_fp1_dlc_trigger = yes
fp1_achievement_religious_norse_trigger = yes
}
add_achievement_flag_effect = { FLAG = volva_achievement_flag }
}
}As written in game/common/scripted_effects/00_decisions_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls found_witch_coven_decision_effects.
Decisions (1)
Source: game/common/scripted_effects/00_decisions_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.