Scripted trigger
feudal_clan_tribal_conquest_constraints
feudal_clan_tribal_conquest_constraints = yesgame/common/scripted_triggers/00_war_and_peace_triggers.txt, line 1197 (50 lines). No parameters.
feudal_clan_tribal_conquest_constraints is a scripted trigger in Crusader Kings III, written at line 1197 of its file. It takes no parameters: feudal_clan_tribal_conquest_constraints = yes (or no). The game's script calls it in 15 places, among them … China's Grand Campaign (casus belli), County Conquest (casus belli) and County Expansion (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/00_war_and_peace_triggers.txt.
What it checks
One of these
All of these
- Title tier exactly County
- Their province:
One of these
has_holding_type = tribal_holdingor
has_holding_type = nomad_holdingor
has_holding_type = herder_holding
or
scope:attacker:- Their government is not a Tribal-type Government
- Their government is not Nomadic
- Short term gold less than 200
One of these
All of these
- they has administrative government mechanic
- Short term gold less than 700
this != top_liege
or
Any sub realm county › Their province:One of these
has_holding_type = tribal_holdingor
has_holding_type = nomad_holdingor
has_holding_type = herder_holding
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (50 lines of game script)
feudal_clan_tribal_conquest_constraints = {
OR = {
AND = {
tier = tier_county
title_province = {
OR = {
has_holding_type = tribal_holding
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
AND = {
tier > tier_county
any_in_de_jure_hierarchy = {
tier = tier_county
title_province = {
OR = {
has_holding_type = tribal_holding
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
}
}
scope:attacker = {
NOR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
}
short_term_gold < 200
OR = {
AND = {
government_has_mechanic = administrative
short_term_gold < 700
this != top_liege
}
any_sub_realm_county = {
title_province = {
OR = {
has_holding_type = tribal_holding
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
}
}
}As written in game/common/scripted_triggers/00_war_and_peace_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls feudal_clan_tribal_conquest_constraints.
Source: game/common/scripted_triggers/00_war_and_peace_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.