CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

favour_the_countryside_basques_counts_as_basque_trigger

favour_the_countryside_basques_counts_as_basque_trigger = yes

game/common/scripted_triggers/00_major_decision_triggers.txt, line 152 (8 lines). No parameters.

favour_the_countryside_basques_counts_as_basque_trigger is a scripted trigger in Crusader Kings III, written at line 152 of its file. It takes no parameters: favour_the_countryside_basques_counts_as_basque_trigger = yes (or no). The game's script calls it in 4 places, among them Champion the Faith of the Country Basques (decision), A Return to the Countryside (event iberia_north_africa.0121) and A Return to the Countryside (event iberia_north_africa.0122). Patch 1.20.1.2, from game/common/scripted_triggers/00_major_decision_triggers.txt.

What it checks

  • Their culture:
    • One of these

      • this = culture:basque
      • or

        Any parent culture:
        • this = culture:basque

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
favour_the_countryside_basques_counts_as_basque_trigger = {
	culture = {
		OR = {
			this = culture:basque
			any_parent_culture = { this = culture:basque }
		}
	}
}

As written in game/common/scripted_triggers/00_major_decision_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls favour_the_countryside_basques_counts_as_basque_trigger.

Source: game/common/scripted_triggers/00_major_decision_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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