CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

favour_the_countryside_basques_decision_generic_effects_scripted_effect

favour_the_countryside_basques_decision_generic_effects_scripted_effect = yes

game/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 3801 (227 lines). No parameters.

favour_the_countryside_basques_decision_generic_effects_scripted_effect is a scripted effect in Crusader Kings III, written at line 3801 of its file. It takes no parameters: favour_the_countryside_basques_decision_generic_effects_scripted_effect = yes. The game's script calls it in 3 places, among them Champion the Faith of the Country Basques (decision), A Return to the Countryside (event iberia_north_africa.0121) and A Return to the Countryside (event iberia_north_africa.0122). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
favour_the_countryside_basques_decision_generic_effects_scripted_effect = {
	scope:religious_leader = {
		# If you weren't Basque, become so.
		if = {
			limit = { favour_the_countryside_basques_counts_as_basque_trigger = no }
			# Now, we need to work out which Basque culture you should be.
			## First, we gather our candidates.
			### Going through counties.
			every_sub_realm_county = {
				limit = {
					favour_the_countryside_basques_counts_as_basque_trigger = yes
					NOT = {
						culture = { is_in_list = realm_basque_cultures_list }
					}
				}
				culture = { add_to_list = realm_basque_cultures_list }
			}
			### Plus vassals.
			every_vassal_or_below = {
				limit = {
					favour_the_countryside_basques_counts_as_basque_trigger = yes
					NOT = {
						culture = { is_in_list = realm_basque_cultures_list }
					}
				}
				culture = { add_to_list = realm_basque_cultures_list }
			}
			### And those close to you.
			every_close_or_extended_family_member = {
				limit = {
					favour_the_countryside_basques_counts_as_basque_trigger = yes
					NOT = {
						culture = { is_in_list = realm_basque_cultures_list }
					}
				}
				culture = { add_to_list = realm_basque_cultures_list }
			}
			every_consort = {
				limit = {
					favour_the_countryside_basques_counts_as_basque_trigger = yes
					NOT = {
						culture = { is_in_list = realm_basque_cultures_list }
					}
				}
				culture = { add_to_list = realm_basque_cultures_list }
			}
			every_relation = {
				type = friend
				limit = {
					favour_the_countryside_basques_counts_as_basque_trigger = yes
					NOT = {
						culture = { is_in_list = realm_basque_cultures_list }
					}
				}
				culture = { add_to_list = realm_basque_cultures_list }
			}
			every_relation = {
				type = lover
				limit = {
					favour_the_countryside_basques_counts_as_basque_trigger = yes
					NOT = {
						culture = { is_in_list = realm_basque_cultures_list }
					}
				}
				culture = { add_to_list = realm_basque_cultures_list }
			}
			## Next, we process the list.
			if = {
				limit = {
					any_in_list = {
						list = realm_basque_cultures_list
						exists = this
					}
				}
				ordered_in_list = {
					list = realm_basque_cultures_list
					order_by = {
						value = 0
						save_temporary_scope_as = culture_temp
						# Culture counties are added differently depending on whether they're inside or outside the realm
						every_culture_county = {
							# Every culture county in your realm adds 10.
							if = {
								limit = {
									holder = {
										OR = {
											this = scope:religious_leader
											any_liege_or_above = { this = scope:religious_leader  }
										}
									}
								}
								add = 10
							}
							# Every culture county outside your realm adds 5.
							else = { add = 5 }
						}
						scope:religious_leader = {
							# Vassals add weight depending on their rank.
							every_vassal = {
								if = {
									limit = { culture = scope:culture_temp }
									# Every king-tier vassal adds 50.
									if = {
										limit = { highest_held_title_tier = tier_kingdom }
										add = 50
									}
									# Every duke-tier vassal adds 25.
									else_if = {
										limit = { highest_held_title_tier = tier_duchy }
										add = 25
									}
									# Every count-tier vassal adds 10.
									else_if = {
										limit = { highest_held_title_tier = tier_county }
										add = 10
									}
									# Barons are unimportant.
								}
							}
							# Every close family member adds 15.

As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.

The first 120 of its 227 lines; the rest is in game/common/scripted_effects/00_major_decisions_scripted_effects.txt from line 3801.

Where it is used

Every place in common/, events/ and history/ that calls favour_the_countryside_basques_decision_generic_effects_scripted_effect.

Events (2)

Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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