CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

faith_is_aniconic_trigger

faith_is_aniconic_trigger = yes

game/common/scripted_triggers/00_religious_triggers.txt, line 252 (6 lines). No parameters.

faith_is_aniconic_trigger is a scripted trigger in Crusader Kings III, written at line 252 of its file. It takes no parameters: faith_is_aniconic_trigger = yes (or no). The game's script calls it in 14 places, among them Commission Icon (decision), A …-like … (event tour_grounds_events.1012) and A …-like … (event tour_grounds_events.1013). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

What it checks

  • One of these

    • Their religion is Islam
    • or

      Their rite: The rite has the tenet Aniconism

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
faith_is_aniconic_trigger = {
	OR = {
		faith.religion = religion:islam_religion
		rite = { rite_has_tenet = tenet_aniconism }
	}
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls faith_is_aniconic_trigger.

Decisions (1)

Events (9)

3 more

Scripted triggers inside an event file (1)

  • fund_inspiration_0061_option_icon_trigger

Inspirations (2)

  • Artisan Inspiration
  • Weave Inspiration

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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