Scripted trigger
faith_is_aniconic_trigger
faith_is_aniconic_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 252 (6 lines). No parameters.
faith_is_aniconic_trigger is a scripted trigger in Crusader Kings III, written at line 252 of its file. It takes no parameters: faith_is_aniconic_trigger = yes (or no). The game's script calls it in 14 places, among them Commission Icon (decision), A …-like … (event tour_grounds_events.1012) and A …-like … (event tour_grounds_events.1013). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
One of these
- Their religion is Islam
or
Their rite: The rite has the tenet Aniconism
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
faith_is_aniconic_trigger = {
OR = {
faith.religion = religion:islam_religion
rite = { rite_has_tenet = tenet_aniconism }
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls faith_is_aniconic_trigger.
Decisions (1)
Events (9)
- A …-like …
tour_grounds_events.1012 - A …-like …
tour_grounds_events.1013 - A Cake to Remember
host_dinner_events.1020 - A Runestone
travel_events.4028 - A Show Hunt
tour_grounds_events.1015 - fund_inspiration.1062
3 more
- Inspiration Funded
fund_inspiration.0041 - Inspiration Realized
fund_inspiration.1061 - The Face of …
bp1_yearly.9042
Scripted triggers inside an event file (1)
- fund_inspiration_0061_option_icon_trigger
Scripted effects (1)
Inspirations (2)
- Artisan Inspiration
- Weave Inspiration
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.