Scripted trigger
faith_holy_site_kingdom_unused_trigger
faith_holy_site_kingdom_unused_trigger = { BARONY = … }game/common/scripted_triggers/00_religious_triggers.txt, line 2026 (14 lines). Parameters: $BARONY$.
faith_holy_site_kingdom_unused_trigger is a scripted trigger in Crusader Kings III, written at line 2026 of its file. A call passes 1 parameter: BARONY. The game's script calls it in 4 places, among them Adopt Holy Site (decision), Can Found a Holy Site (important action) and record_dynamic_holy_site_kingdom_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
The comment above it in the file
BARONY = the candidate holy site's barony title, in faith scope One created or adopted holy site per de jure kingdom
What it checks
If
a check the game hides
Then
NOT = { is_target_in_variable_list = { name = dynamic_holy_site_kingdoms target = $BARONY$.kingdom } }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
faith_holy_site_kingdom_unused_trigger = {
trigger_if = {
limit = {
has_variable_list = dynamic_holy_site_kingdoms
exists = $BARONY$.kingdom
}
NOT = {
is_target_in_variable_list = {
name = dynamic_holy_site_kingdoms
target = $BARONY$.kingdom
}
}
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls faith_holy_site_kingdom_unused_trigger.
Decisions (1)
Important actions (1)
- Can Found a Holy Site
Scripted effects (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.